Projext/Assets/02_Scripts/UI/Menu/ClickSettingsManager.cs

340 lines
11 KiB
C#
Raw Normal View History

using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.Audio;
using UnityEngine.Rendering.PostProcessing;
public class ClickSettingsManager : MonoBehaviour
{
[Header("--- ȭ<><C8AD> ---")]
public DropdownCustom <EFBFBD>ػ󵵵<EFBFBD><EFBFBD>Ӵٿ<EFBFBD>;
private string <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>ػ<EFBFBD><EFBFBD><EFBFBD> = "1920 X 1080";
private int <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = 0;
[Header("--- <20>׷<EFBFBD><D7B7><EFBFBD> ---")]
public Slider <EFBFBD>þ߰Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>;
private int <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>ؽ<EFBFBD>ó = 0;
private int <EFBFBD><EFBFBD><EFBFBD>õȱ׸<EFBFBD><EFBFBD><EFBFBD> = 0;
private int <EFBFBD><EFBFBD><EFBFBD>õȾȰ<EFBFBD> = 0;
[Header("--- ȿ<><C8BF> ---")]
public ToggleCustom <EFBFBD><EFBFBD>Ƽ<EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
public ToggleCustom <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
public ToggleCustom ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
[Header("--- <20>ý<EFBFBD><C3BD><EFBFBD> ---")]
public TMP_InputField <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Է<EFBFBD>ĭ;
[Header("--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---")]
public Slider <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>;
public Slider BGM<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>;
public Slider ȿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>;
public Slider ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>;
public DropdownCustom <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġ<EFBFBD><EFBFBD><EFBFBD>Ӵٿ<EFBFBD>;
[Header("--- AudioMixer ---")]
public AudioMixer <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD>;
[Header("--- <20><><EFBFBD><EFBFBD> ---")]
public Slider <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>;
private string <EFBFBD><EFBFBD><EFBFBD>õȾ<EFBFBD><EFBFBD><EFBFBD> = "<22>ѱ<EFBFBD><D1B1><EFBFBD>";
[Header("--- <20><>ư <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---")]
public ButtonSelector <EFBFBD>ؽ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
public ButtonSelector <EFBFBD>׸<EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
public ButtonSelector <EFBFBD>Ȱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
public ButtonSelector ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>弿<EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
[Header("--- <20><><EFBFBD>ҹ<EFBFBD>ư ---")]
public Button <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư;
public Sprite <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD><EFBFBD>̹<EFBFBD><EFBFBD><EFBFBD>;
public Sprite <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư<EFBFBD><EFBFBD>Ȱ<EFBFBD><EFBFBD><EFBFBD>̹<EFBFBD><EFBFBD><EFBFBD>;
public Color <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> = new Color(1f, 0.85f, 0.2f); // Ȳ<>ݺ<EFBFBD>
public Color <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư<EFBFBD><EFBFBD>Ȱ<EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> = new Color(0.4f, 0.4f, 0.4f); // ȸ<><C8B8>
[Header("--- <20><><EFBFBD><EFBFBD> ---")]
public KeyRebinder Ű<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δ<EFBFBD>;
[Header("--- Post Processing ---")]
public PostProcessVolume <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD>μ<EFBFBD><EFBFBD>̺<EFBFBD><EFBFBD><EFBFBD>;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private int <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>ó = 0;
private int <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱ׸<EFBFBD><EFBFBD><EFBFBD> = 0;
private int <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȾȰ<EFBFBD> = 0;
private int <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = 0;
private string <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ػ<EFBFBD><EFBFBD><EFBFBD> = "1920 X 1080";
private bool <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = false;
void Start()
{
<EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư<EFBFBD><EFBFBD>Ȱ<EFBFBD><EFBFBD>ȭ();
}
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ҹ<EFBFBD>ư Ȱ<><C8B0>/<2F><>Ȱ<EFBFBD><C8B0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư<EFBFBD><EFBFBD>Ȱ<EFBFBD><EFBFBD>ȭ()
{
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = false;
<EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư.interactable = false;
<EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư.GetComponent<Image>().sprite = <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư<EFBFBD><EFBFBD>Ȱ<EFBFBD><EFBFBD><EFBFBD>̹<EFBFBD><EFBFBD><EFBFBD>;
// <20>ؽ<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
TextMeshProUGUI <EFBFBD>ؽ<EFBFBD>Ʈ = <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư.GetComponentInChildren<TextMeshProUGUI>();
if (<EFBFBD>ؽ<EFBFBD>Ʈ != null)
<EFBFBD>ؽ<EFBFBD>Ʈ.color = <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư<EFBFBD><EFBFBD>Ȱ<EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
}
void <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD>ȭ()
{
if (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) return;
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = true;
<EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư.interactable = true;
<EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư.GetComponent<Image>().sprite = <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD><EFBFBD>̹<EFBFBD><EFBFBD><EFBFBD>;
// <20>ؽ<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
TextMeshProUGUI <EFBFBD>ؽ<EFBFBD>Ʈ = <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư.GetComponentInChildren<TextMeshProUGUI>();
if (<EFBFBD>ؽ<EFBFBD>Ʈ != null)
<EFBFBD>ؽ<EFBFBD>Ʈ.color = <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
}
// <20><><EFBFBD><EFBFBD> ȭ<><C8AD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public void <EFBFBD><EFBFBD>üȭ<EFBFBD><EFBFBD><EFBFBD>() { <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = 0; <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD>ȭ(); }
public void â<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>() { <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = 1; <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD>ȭ(); }
public void <EFBFBD><EFBFBD><EFBFBD>׵θ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>() { <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = 2; <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD>ȭ(); }
// <20><><EFBFBD><EFBFBD> <20>ػ<EFBFBD><D8BB><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public void <EFBFBD>ػ󵵼<EFBFBD><EFBFBD><EFBFBD>(string <EFBFBD>ػ<EFBFBD><EFBFBD><EFBFBD>)
{
<EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>ػ<EFBFBD><EFBFBD><EFBFBD> = <EFBFBD>ػ<EFBFBD><EFBFBD><EFBFBD>;
<EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD>ȭ();
}
// <20><><EFBFBD><EFBFBD> <20>׷<EFBFBD><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public void <EFBFBD>ؽ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD>(int <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>) { <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>ؽ<EFBFBD>ó = <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>; <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD>ȭ(); }
public void <EFBFBD>׸<EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD>(int <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>) { <EFBFBD><EFBFBD><EFBFBD>õȱ׸<EFBFBD><EFBFBD><EFBFBD> = <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>; <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD>ȭ(); }
public void <EFBFBD>Ȱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(int <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>) { <EFBFBD><EFBFBD><EFBFBD>õȾȰ<EFBFBD> = <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>; <EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD>ȭ(); }
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ư <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public void <EFBFBD><EFBFBD><EFBFBD><EFBFBD>()
{
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>ó = <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>ؽ<EFBFBD>ó;
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱ׸<EFBFBD><EFBFBD><EFBFBD> = <EFBFBD><EFBFBD><EFBFBD>õȱ׸<EFBFBD><EFBFBD><EFBFBD>;
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȾȰ<EFBFBD> = <EFBFBD><EFBFBD><EFBFBD>õȾȰ<EFBFBD>;
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ػ<EFBFBD><EFBFBD><EFBFBD> = <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>ػ<EFBFBD><EFBFBD><EFBFBD>;
ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
<EFBFBD>׷<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
<EFBFBD>ý<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
<EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư<EFBFBD><EFBFBD>Ȱ<EFBFBD><EFBFBD>ȭ();
PlayerPrefs.Save();
Debug.Log("<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ϸ<EFBFBD>!");
}
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ư <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public void <EFBFBD><EFBFBD><EFBFBD><EFBFBD>()
{
<EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>ؽ<EFBFBD>ó = <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>ó;
<EFBFBD><EFBFBD><EFBFBD>õȱ׸<EFBFBD><EFBFBD><EFBFBD> = <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱ׸<EFBFBD><EFBFBD><EFBFBD>;
<EFBFBD><EFBFBD><EFBFBD>õȾȰ<EFBFBD> = <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȾȰ<EFBFBD>;
<EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
<EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>ػ<EFBFBD><EFBFBD><EFBFBD> = <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ػ<EFBFBD><EFBFBD><EFBFBD>;
if (<EFBFBD>ؽ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null) <EFBFBD>ؽ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؽ<EFBFBD>ó);
if (<EFBFBD>׸<EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null) <EFBFBD>׸<EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱ׸<EFBFBD><EFBFBD><EFBFBD>);
if (<EFBFBD>Ȱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null) <EFBFBD>Ȱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȾȰ<EFBFBD>);
if (ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>弿<EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null) ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>弿<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
<EFBFBD>׷<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
<EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư<EFBFBD><EFBFBD>Ȱ<EFBFBD><EFBFBD>ȭ();
Debug.Log("<22><><EFBFBD>ҵ<EFBFBD>!");
}
// <20><><EFBFBD><EFBFBD> <20><EFBFBD><E2BABB> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public void <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>()
{
<EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = 0;
<EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>ؽ<EFBFBD>ó = 2;
<EFBFBD><EFBFBD><EFBFBD>õȱ׸<EFBFBD><EFBFBD><EFBFBD> = 2;
<EFBFBD><EFBFBD><EFBFBD>õȾȰ<EFBFBD> = 2;
if (<EFBFBD>ؽ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null) <EFBFBD>ؽ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(2);
if (<EFBFBD>׸<EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null) <EFBFBD>׸<EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(2);
if (<EFBFBD>Ȱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null) <EFBFBD>Ȱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(2);
if (ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>弿<EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null) ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>弿<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(0);
if (<EFBFBD>þ߰Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null) <EFBFBD>þ߰Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value = 100;
if (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null) <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value = 100;
if (BGM<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null) BGM<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value = 100;
if (ȿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null) ȿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value = 100;
if (ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null) ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value = 100;
if (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Է<EFBFBD>ĭ != null)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Է<EFBFBD>ĭ.text = "60";
if (<EFBFBD><EFBFBD>Ƽ<EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null) <EFBFBD><EFBFBD>Ƽ<EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(false);
if (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null) <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(false);
if (ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null) ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(false);
// Ű <20><><EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD> <20><EFBFBD><E2BABB> <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>!
if (Ű<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δ<EFBFBD> != null) Ű<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δ<EFBFBD>.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
// <20><><EFBFBD><EFBFBD> <20><EFBFBD><E2BABB>
if (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value = 50;
<EFBFBD><EFBFBD><EFBFBD>õȾ<EFBFBD><EFBFBD><EFBFBD> = "<22>ѱ<EFBFBD><D1B1><EFBFBD>";
ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
<EFBFBD>׷<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
<EFBFBD>ý<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
<EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ư<EFBFBD><EFBFBD>Ȱ<EFBFBD><EFBFBD>ȭ();
PlayerPrefs.DeleteAll();
Debug.Log("<22><EFBFBD><E2BABB> <20><><EFBFBD><EFBFBD> <20>Ϸ<EFBFBD>!");
}
// <20><><EFBFBD><EFBFBD> ȭ<><C8AD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>()
{
string[] <EFBFBD>и<EFBFBD> = <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>ػ<EFBFBD><EFBFBD><EFBFBD>.Split('X');
if (<EFBFBD>и<EFBFBD>.Length == 2)
{
int <EFBFBD>ʺ<EFBFBD> = int.Parse(<EFBFBD>и<EFBFBD>[0].Trim());
int <EFBFBD><EFBFBD><EFBFBD><EFBFBD> = int.Parse(<EFBFBD>и<EFBFBD>[1].Trim());
Screen.SetResolution(<EFBFBD>ʺ<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, Screen.fullScreen);
}
if (<EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> == 0)
{
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
Screen.fullScreen = true;
}
else if (<EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> == 1)
{
Screen.fullScreenMode = FullScreenMode.Windowed;
Screen.fullScreen = false;
}
else if (<EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> == 2)
{
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
Screen.fullScreen = true;
}
}
// <20><><EFBFBD><EFBFBD> <20>׷<EFBFBD><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void <EFBFBD>׷<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>()
{
if (<EFBFBD>þ߰Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null)
PlayerPrefs.SetFloat("FOV", <EFBFBD>þ߰Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value);
QualitySettings.globalTextureMipmapLimit = 2 - <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>ؽ<EFBFBD>ó;
Debug.Log("<22>ؽ<EFBFBD>ó <20><><EFBFBD><EFBFBD>: " + QualitySettings.globalTextureMipmapLimit);
if (<EFBFBD><EFBFBD><EFBFBD>õȱ׸<EFBFBD><EFBFBD><EFBFBD> == 0)
{
QualitySettings.shadows = ShadowQuality.Disable;
Debug.Log("<22>׸<EFBFBD><D7B8><EFBFBD>: <20><><EFBFBD><EFBFBD>");
}
else if (<EFBFBD><EFBFBD><EFBFBD>õȱ׸<EFBFBD><EFBFBD><EFBFBD> == 1)
{
QualitySettings.shadows = ShadowQuality.HardOnly;
Debug.Log("<22>׸<EFBFBD><D7B8><EFBFBD>: <20><><EFBFBD><EFBFBD>");
}
else
{
QualitySettings.shadows = ShadowQuality.All;
Debug.Log("<22>׸<EFBFBD><D7B8><EFBFBD>: <20><><EFBFBD><EFBFBD>");
}
if (<EFBFBD><EFBFBD>Ƽ<EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null)
PlayerPrefs.SetInt("AntiAliasing", <EFBFBD><EFBFBD>Ƽ<EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD>°<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>() ? 1 : 0);
if (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null)
PlayerPrefs.SetInt("Bloom", <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD>°<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>() ? 1 : 0);
if (ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> != null)
PlayerPrefs.SetInt("ScreenShake", ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD><EFBFBD><EFBFBD>°<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>() ? 1 : 0);
}
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>()
{
if (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null)
{
float <EFBFBD><EFBFBD><EFBFBD><EFBFBD> = <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value;
PlayerPrefs.SetFloat("MasterVolume", <EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD>.SetFloat("MasterVolume",
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> > 0 ? Mathf.Log10(<EFBFBD><EFBFBD><EFBFBD><EFBFBD> / 100f) * 20 : -80f);
}
if (BGM<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null)
{
float <EFBFBD><EFBFBD><EFBFBD><EFBFBD> = BGM<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value;
PlayerPrefs.SetFloat("BGMVolume", <EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD>.SetFloat("BGMVolume",
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> > 0 ? Mathf.Log10(<EFBFBD><EFBFBD><EFBFBD><EFBFBD> / 100f) * 20 : -80f);
}
if (ȿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null)
{
float <EFBFBD><EFBFBD><EFBFBD><EFBFBD> = ȿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value;
PlayerPrefs.SetFloat("SFXVolume", <EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD>.SetFloat("SFXVolume",
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> > 0 ? Mathf.Log10(<EFBFBD><EFBFBD><EFBFBD><EFBFBD> / 100f) * 20 : -80f);
}
if (ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null)
{
float <EFBFBD><EFBFBD><EFBFBD><EFBFBD> = ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value;
PlayerPrefs.SetFloat("ENVVolume", <EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD>.SetFloat("ENVVolume",
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> > 0 ? Mathf.Log10(<EFBFBD><EFBFBD><EFBFBD><EFBFBD> / 100f) * 20 : -80f);
}
}
// <20><><EFBFBD><EFBFBD> <20>ý<EFBFBD><C3BD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void <EFBFBD>ý<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>()
{
if (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Է<EFBFBD>ĭ != null && <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Է<EFBFBD>ĭ.text != "")
{
int <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = int.Parse(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Է<EFBFBD>ĭ.text);
Application.targetFrameRate = <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
PlayerPrefs.SetInt("TargetFPS", <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
}
}
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>()
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> != null && <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD>μ<EFBFBD><EFBFBD>̺<EFBFBD><EFBFBD><EFBFBD> != null)
{
float <EFBFBD><EFBFBD><EFBFBD> = <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.value;
PlayerPrefs.SetFloat("Brightness", <EFBFBD><EFBFBD><EFBFBD>);
ColorGrading <EFBFBD>÷<EFBFBD><EFBFBD>׷<EFBFBD><EFBFBD>̵<EFBFBD>;
if (<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD>μ<EFBFBD><EFBFBD>̺<EFBFBD><EFBFBD><EFBFBD>.profile.TryGetSettings(out <EFBFBD>÷<EFBFBD><EFBFBD>׷<EFBFBD><EFBFBD>̵<EFBFBD>))
{
// 0~100 <20><><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> <20><><EFBFBD><EFBFBD> -3~3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ
<EFBFBD>÷<EFBFBD><EFBFBD>׷<EFBFBD><EFBFBD>̵<EFBFBD>.postExposure.value = (<EFBFBD><EFBFBD><EFBFBD> / 100f - 0.5f) * 6f;
}
}
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
PlayerPrefs.SetString("Language", <EFBFBD><EFBFBD><EFBFBD>õȾ<EFBFBD><EFBFBD><EFBFBD>);
Debug.Log("<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>: " + <EFBFBD><EFBFBD><EFBFBD>õȾ<EFBFBD><EFBFBD><EFBFBD>);
}
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public void <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(string <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
{
<EFBFBD><EFBFBD><EFBFBD>õȾ<EFBFBD><EFBFBD><EFBFBD> = <EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
<EFBFBD><EFBFBD><EFBFBD>ҹ<EFBFBD>ưȰ<EFBFBD><EFBFBD>ȭ();
}
}