63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
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using UnityEngine;
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public class DoorController : MonoBehaviour
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{
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[Header("<22>ʼ<EFBFBD> <20><><EFBFBD><EFBFBD>")]
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public Transform player;
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public GameObject interactionCanvas;
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[Header("<22><><EFBFBD><EFBFBD>")]
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public string targetSceneName = "NextMap";
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public float interactDistance = 2f;
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[Header("<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>")]
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public float fadeSpeed = 5f;
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public float floatSpeed = 2f;
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public float floatAmplitude = 0.2f;
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private CanvasGroup canvasGroup;
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private float currentAlpha = 0f;
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private Vector3 initialLocalPosition;
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void Start()
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{
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// 1. <20>ν<EFBFBD><CEBD><EFBFBD><EFBFBD>Ϳ<EFBFBD><CDBF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UI<55><49> <20>ʱ<EFBFBD> <20><>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
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if (interactionCanvas != null)
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{
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initialLocalPosition = interactionCanvas.transform.localPosition;
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canvasGroup = interactionCanvas.GetComponent<CanvasGroup>();
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if (canvasGroup == null)
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canvasGroup = interactionCanvas.AddComponent<CanvasGroup>();
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canvasGroup.alpha = 0;
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}
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}
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void Update()
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{
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if (player == null || interactionCanvas == null) return;
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// 2. <20>Ÿ<EFBFBD> üũ <20><> <20><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD><EFBFBD>
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float distance = Vector3.Distance(player.position, transform.position);
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float targetAlpha = (distance <= interactDistance) ? 1f : 0f;
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currentAlpha = Mathf.MoveTowards(currentAlpha, targetAlpha, Time.deltaTime * fadeSpeed);
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canvasGroup.alpha = currentAlpha;
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if (currentAlpha > 0.01f)
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{
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// 3. [<5B>ٽ<EFBFBD>] <20>ν<EFBFBD><CEBD><EFBFBD><EFBFBD><EFBFBD> <20><>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>鸲 ȿ<><C8BF><EFBFBD><EFBFBD> <20>ݴϴ<DDB4>.
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// transform.position<6F><6E> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʰ<EFBFBD> localPosition<6F><6E> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
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float yOffset = Mathf.Sin(Time.time * floatSpeed) * floatAmplitude;
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interactionCanvas.transform.localPosition = initialLocalPosition + new Vector3(0, yOffset, 0);
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// 4. <20>Է<EFBFBD> üũ
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if (targetAlpha > 0.5f && Input.GetKeyDown(KeyCode.F))
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{
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Debug.Log(targetSceneName + " (<28><>)<29><> <20>̵<EFBFBD> <20>õ<EFBFBD>");
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// SceneLoader.Instance.LoadSceneWithFade(targetSceneName);
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}
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}
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}
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}
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