Projext/Assets/Scripts/Items/Pickups/HealthPotion.cs

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using UnityEngine;
public class HealthPotion : MonoBehaviour
{
[Header("--- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ---")]
[SerializeField] private float healAmount = 30f; // ȸ<><C8B8><EFBFBD><EFBFBD>
// PlayerInteraction<6F><6E><EFBFBD><EFBFBD> ȣ<><C8A3><EFBFBD><EFBFBD> <20>Լ<EFBFBD>
public void Use(PlayerHealth target)
{
if (target == null) return;
target.Heal(healAmount); // <20>÷<EFBFBD><C3B7>̾<EFBFBD> ü<><C3BC> ȸ<><C8B8>
Debug.Log($"<color=green>[Potion]</color> ü<><C3BC> {healAmount} ȸ<><C8B8>!");
Destroy(gameObject); // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
}
}