Projext/Assets/Scripts/Obsession/RoomClear.cs

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2026-02-10 08:04:33 +00:00
using UnityEngine;
public class RoomClear : MonoBehaviour
{
public void ClearRoom()
{
// ★ 방을 무사히 클리어하면
if (ObsessionSystem.instance != null)
{
ObsessionSystem.instance.AddRunXP(20);
Debug.Log("방 클리어! +20XP");
}
}
}