Projext/Assets/7.Other Code/System_Scripts/GameStopPanelController.cs

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2026-02-02 08:39:05 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameStopPanelController : MonoBehaviour
{
[SerializeField] private GameObject gameStopPanel;
[SerializeField] private SettingPanelController settingPanelController;
private bool isGameStopping = false;
private void Update()
{
if (settingPanelController != null && settingPanelController.IsSettingOpen)
return;
if (Input.GetKeyDown(KeyCode.Escape))
{
isGameStopping = !isGameStopping;
gameStopPanel.SetActive(isGameStopping);
}
}
}