map/Assets/Flooded_Grounds/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
2026-02-02 20:41:46 +09:00

10 lines
230 B
C#

using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[PostProcessingModelEditor(typeof(ChromaticAberrationModel))]
public class ChromaticaAberrationModelEditor : DefaultPostFxModelEditor
{
}
}