using UnityEngine; using System.Collections; public class UVScroll : MonoBehaviour { public float SpeedX; public float SpeedY; public float Direction; private Material material; private float deltX; private float deltY; void Start () { material = GetComponent().material; } void Update () { if (material) { deltX += SpeedX * Time.deltaTime * Direction; deltY += SpeedY * Time.deltaTime * Direction; material.SetTextureOffset("_MainTex", new Vector2(deltX, deltY)); } } }