map/Assets/Flooded_Grounds/PostProcessing/Editor/Models/DitheringModelEditor.cs

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2026-02-02 11:41:46 +00:00
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[PostProcessingModelEditor(typeof(DitheringModel))]
public class DitheringModelEditor : PostProcessingModelEditor
{
public override void OnInspectorGUI()
{
if (profile.grain.enabled && target.enabled)
EditorGUILayout.HelpBox("Grain is enabled, you probably don't need dithering !", MessageType.Warning);
else
EditorGUILayout.HelpBox("Nothing to configure !", MessageType.Info);
}
}
}