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(animator == null) + { + animator = GetComponent(); + } + animator.Play(stateNames[targetStateId], -1, currentStateTime); + } + + private void Update() + { + currentStateTime = animator.GetCurrentAnimatorStateInfo(0).normalizedTime; + } + + public void SetAnimation(int stateId) + { + stateId = Mathf.Clamp(stateId, 0, stateNames.Count - 1); + targetStateId = stateId; + + if (animator.gameObject.activeInHierarchy) + { + animator.CrossFadeInFixedTime(stateNames[stateId], .2f); + } + } + } +} \ No newline at end of file diff --git a/Assets/Mythician/FantasyCharacter/Scripts/CharacterAnimation.cs.meta b/Assets/Mythician/FantasyCharacter/Scripts/CharacterAnimation.cs.meta new file mode 100644 index 0000000..baf3f77 --- /dev/null +++ b/Assets/Mythician/FantasyCharacter/Scripts/CharacterAnimation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 322f4e528276e7441a7d55aef00b09c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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characterSkins.Add(child.gameObject); + characterAnimations.Add(child.GetComponent()); + child.gameObject.SetActive(false); + } + + if (characterSkins.Count > 0) + { + characterSkins[0].SetActive(true); + } + + totalAnimationClips = 4; + weaponRenderers = new List(); + List allRenderers = new List(); + GetComponentsInChildren(true, allRenderers); + weaponRenderers = allRenderers.FindAll(x => x.gameObject.name.ToLower().Contains("weapon") || x.gameObject.name.ToLower().Contains("bow") || x.gameObject.name.ToLower().Contains("sword")); + } + private void Update() + { + #region Skin + if (Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.RightArrow)) + { + currentSkin++; + SetSkin(); + } + if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.LeftArrow)) + { + currentSkin--; + SetSkin(); + } + #endregion + + #region Animation + if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow)) + { + currentAnimation++; + SetAnimation(); + } + if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.DownArrow)) + { + currentAnimation--; + SetAnimation(); + } + #endregion + + #region Weapon + if (Input.GetKeyDown(KeyCode.F)) + { + foreach (Renderer weapon in weaponRenderers) + { + weapon.enabled = !weapon.enabled; + } + } + #endregion + } + private void SetSkin() + { + if (characterSkins.Count <= 0) return; + currentSkin = (int)Mathf.Repeat(currentSkin, characterSkins.Count); + foreach (GameObject skin in characterSkins) + { + if (skin.activeInHierarchy) + skin.SetActive(false); + } + characterSkins[currentSkin].SetActive(true); + } + private void SetAnimation() + { + currentAnimation = (int)Mathf.Repeat(currentAnimation, totalAnimationClips); + foreach (CharacterAnimation characterAnimation in characterAnimations) + { + characterAnimation.SetAnimation(currentAnimation); + } + } + } +} diff --git a/Assets/Mythician/FantasyCharacter/Scripts/CharacterControls.cs.meta b/Assets/Mythician/FantasyCharacter/Scripts/CharacterControls.cs.meta new file mode 100644 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sensitivity; + transform.Rotate(new Vector3(0f, -rotation, 0f)); + } + } + } +} diff --git a/Assets/Mythician/FantasyCharacter/Scripts/CharacterRotation.cs.meta b/Assets/Mythician/FantasyCharacter/Scripts/CharacterRotation.cs.meta new file mode 100644 index 0000000..7cc4691 --- /dev/null +++ b/Assets/Mythician/FantasyCharacter/Scripts/CharacterRotation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 74111374d14360742a5f2dcd27cd3e68 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 6144aa4..c9f9043 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -256,6 +256,50 @@ MonoBehaviour: m_VarianceClampScale: 0.9 m_ContrastAdaptiveSharpening: 0 m_Version: 2 +--- !u!1 &406033277 +GameObject: + m_ObjectHideFlags: 0 + 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m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 +--- !u!114 &1666495647 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1666495641} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: bcfac9799f078f746bd8ff394dd33750, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::test --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 @@ -694,3 +751,4 @@ SceneRoots: - {fileID: 832575519} - {fileID: 1666495645} - {fileID: 649750486} + - {fileID: 406033279} diff --git a/Assets/Settings/Mobile_RPAsset.asset b/Assets/Settings/Mobile_RPAsset.asset index 7ceffe7..fedee07 100644 --- a/Assets/Settings/Mobile_RPAsset.asset +++ b/Assets/Settings/Mobile_RPAsset.asset @@ -12,8 +12,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: Mobile_RPAsset m_EditorClassIdentifier: - k_AssetVersion: 12 - k_AssetPreviousVersion: 12 + k_AssetVersion: 13 + k_AssetPreviousVersion: 13 m_RendererType: 1 m_RendererData: {fileID: 0} m_RendererDataList: @@ -53,6 +53,7 @@ MonoBehaviour: m_AdditionalLightsShadowResolutionTierHigh: 1024 m_ReflectionProbeBlending: 1 m_ReflectionProbeBoxProjection: 1 + m_ReflectionProbeAtlas: 1 m_ShadowDistance: 50 m_ShadowCascadeCount: 1 m_Cascade2Split: 0.25 @@ -78,11 +79,11 @@ MonoBehaviour: m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 32 + m_AllowPostProcessAlphaOutput: 0 m_UseFastSRGBLinearConversion: 1 m_SupportDataDrivenLensFlare: 1 m_SupportScreenSpaceLensFlare: 1 m_GPUResidentDrawerMode: 0 - m_UseLegacyLightmaps: 0 m_SmallMeshScreenPercentage: 0 m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0 m_ShadowType: 1 @@ -109,6 +110,7 @@ MonoBehaviour: m_PrefilterDebugKeywords: 1 m_PrefilterWriteRenderingLayers: 1 m_PrefilterHDROutput: 1 + m_PrefilterAlphaOutput: 0 m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthMedium: 0 @@ -126,8 +128,14 @@ MonoBehaviour: m_PrefilterSoftShadowsQualityHigh: 1 m_PrefilterSoftShadows: 0 m_PrefilterScreenCoord: 1 + m_PrefilterScreenSpaceIrradiance: 0 m_PrefilterNativeRenderPass: 1 m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterBicubicLightmapSampling: 0 + m_PrefilterReflectionProbeRotation: 0 + m_PrefilterReflectionProbeBlending: 0 + m_PrefilterReflectionProbeBoxProjection: 0 + m_PrefilterReflectionProbeAtlas: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 m_Textures: diff --git a/Assets/test.cs b/Assets/test.cs new file mode 100644 index 0000000..f348e69 --- /dev/null +++ b/Assets/test.cs @@ -0,0 +1,17 @@ +using UnityEngine; + +public class test : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + Debug.Log("¾È³çÇϼ¼¿ä~"); + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git 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