study/first_study/Library/PackageCache/com.unity.timeline@7f8b2fb101b6/Samples~/Customization/Tween/TweenTrack.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

22 lines
798 B
C#

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace Timeline.Samples
{
// A track that allows the user to do simple transform movements.
// It demonstrates how to define a custom track mixer in order to support blending of clips.
[TrackColor(1.0f, 0.0f, 0.0f)]
[TrackBindingType(typeof(Transform))]
[TrackClipType(typeof(TweenClip))]
public class TweenTrack : TrackAsset
{
// Creates a runtime instance of the track, represented by a PlayableBehaviour.
// The runtime instance performs mixing on the clips.
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<TweenMixerBehaviour>.Create(graph, inputCount);
}
}
}