study/first_study/Library/PackageCache/com.unity.timeline@7f8b2fb101b6/Runtime/Scripting/PlayableTrack.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

24 lines
675 B
C#

using System;
using UnityEngine;
namespace UnityEngine.Timeline
{
/// <summary>
/// A PlayableTrack is a track whose clips are custom playables.
/// </summary>
/// <remarks>
/// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type.
/// </remarks>
[Serializable]
[TimelineHelpURL(typeof(PlayableTrack))]
public class PlayableTrack : TrackAsset
{
/// <inheritdoc />
protected override void OnCreateClip(TimelineClip clip)
{
if (clip.asset != null)
clip.displayName = clip.asset.GetType().Name;
}
}
}