study/first_study/Library/PackageCache/com.unity.timeline@7f8b2fb101b6/Runtime/Playables/ITimeControl.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

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C#

namespace UnityEngine.Timeline
{
/// <summary>
/// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.
/// </summary>
/// <remarks>
/// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.
/// </remarks>
public interface ITimeControl
{
/// <summary>
/// Called each frame the Timeline clip is active.
/// </summary>
/// <param name="time">The local time of the associated Timeline clip.</param>
void SetTime(double time);
/// <summary>
/// Called when the associated Timeline clip becomes active.
/// </summary>
void OnControlTimeStart();
/// <summary>
/// Called when the associated Timeline clip becomes deactivated.
/// </summary>
void OnControlTimeStop();
}
}