study/first_study/Library/PackageCache/com.unity.timeline@7f8b2fb101b6/Editor/treeview/AnimationTrackKeyDataSource.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

26 lines
714 B
C#

using UnityEngine;
using UnityEngine.Timeline;
// Data sources for key overlays
namespace UnityEditor.Timeline
{
// Used for key overlays manipulators
class AnimationTrackKeyDataSource : BasePropertyKeyDataSource
{
readonly float m_TrackOffset;
protected override AnimationClip animationClip { get; }
public AnimationTrackKeyDataSource(AnimationTrack track)
{
animationClip = track != null ? track.infiniteClip : null;
m_TrackOffset = track != null ? (float)track.infiniteClipTimeOffset : 0.0f;
}
protected override float TransformKeyTime(float keyTime)
{
return keyTime + m_TrackOffset;
}
}
}