study/first_study/Library/PackageCache/com.unity.timeline@7f8b2fb101b6/Editor/Utilities/TrackModifier.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

22 lines
585 B
C#

using UnityEngine;
using UnityEditor;
using UnityEngine.Timeline;
using UnityEngine.Playables;
namespace UnityEditor.Timeline
{
static class TrackModifier
{
public static bool DeleteTrack(TimelineAsset timeline, TrackAsset track)
{
if (TimelineEditor.inspectedDirector != null)
{
TimelineUndo.PushUndo(TimelineEditor.inspectedDirector, L10n.Tr("Delete Track"));
TimelineEditor.inspectedDirector.ClearGenericBinding(track);
}
return timeline.DeleteTrack(track);
}
}
}