study/first_study/Library/PackageCache/com.unity.timeline@7f8b2fb101b6/Editor/Utilities/ObjectExtension.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

29 lines
641 B
C#

using UnityEngine;
using UnityEditor;
namespace UnityEditor.Timeline
{
static class ObjectExtension
{
public static bool IsSceneObject(this Object obj)
{
if (obj == null)
return false;
bool isSceneType = obj is GameObject || obj is Component;
if (!isSceneType)
return false;
return !PrefabUtility.IsPartOfPrefabAsset(obj);
}
public static bool IsPrefab(this Object obj)
{
if (obj == null)
return false;
return PrefabUtility.IsPartOfPrefabAsset(obj);
}
}
}