study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/Tests/Editor/TestSlot.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

37 lines
1021 B
C#

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
class TestSlot : MaterialSlot
{
public TestSlot() { }
public TestSlot(int slotId, string displayName, SlotType slotType, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
: base(slotId, displayName, displayName, slotType, stageCapability, hidden) { }
public override SlotValueType valueType
{
get { return SlotValueType.Vector4; }
}
public override ConcreteSlotValueType concreteValueType
{
get { return ConcreteSlotValueType.Vector4; }
}
public override bool isDefaultValue => true;
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
{
}
public override void CopyDefaultValue(MaterialSlot other)
{
}
public override void CopyValuesFrom(MaterialSlot foundSlot)
{
}
}
}