study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/GraphTemplates/Cross Pipeline/1_Decal Material Volume.shadergraph.meta
jh04010421 739d49f1a0 Unity | 2026.01.20
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template:
name: Decal Material Volume
category: Decals
description: 'A decal template that projects a material from the top, side, and
front using triplanar projection. Works great for blending terrain materials
onto other objects. Angle fade is not enabled in this shader because it projects
correctly at any angle.
In order to use decals in URP, you''ll need
to add the Decal Renderer Feature to URP''s Renderer Data asset. In HDRP, decals
work automatically so no settings changes are required.
In both render
pipelines, you can add a decal to your scene by right-clicking in your scene''s
Hierarchy panel and selecting Rendering->HDRP (or URP) Decal Projector. Then
select the new Decal Projector and assign it a material that uses your Shader
Graph asset.
<i>Supported Pipeline(s): HDRP & URP
Active Target:
Decal
VFX Graph Support: disabled</i>'
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