study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/GraphTemplates/Cross Pipeline/0_Decal Simple.shadergraph.meta
jh04010421 739d49f1a0 Unity | 2026.01.20
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template:
name: Decal Simple
category: Decals
description: 'A simple decal template that projects a color image along the Y
axis of the decal. This simple decal does not modify the smoothness, normals,
metallic, or ambient occlusion properties of the material. If you want to change
those, you''ll need to add additional features to the shader.
In order
to use decals in URP, you''ll need to add the Decal Renderer Feature to URP''s
Renderer Data asset. In HDRP, decals work automatically so no settings changes
are required.
In both render pipelines, you can add a decal to your
scene by right-clicking in your scene''s Hierarchy panel and selecting Rendering->HDRP
(or URP) Decal Projector. Then select the new Decal Projector and assign it
a material that uses your Shader Graph asset.
<i>Supported Pipeline(s):
HDRP & URP
Active Target: Decal
VFX Graph Support: disabled</i>'
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