study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/Editor/Serialization/MultiJson.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

29 lines
854 B
C#

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Serialization
{
static class MultiJson
{
public static void Deserialize<T>(T objectToOverwrite, string json, JsonObject referenceRoot = null, bool rewriteIds = false) where T : JsonObject
{
var entries = MultiJsonInternal.Parse(json);
if (referenceRoot != null)
{
MultiJsonInternal.PopulateValueMap(referenceRoot);
}
MultiJsonInternal.Deserialize(objectToOverwrite, entries, rewriteIds);
}
public static string Serialize(JsonObject mainObject)
{
return MultiJsonInternal.Serialize(mainObject);
}
public static Type ParseType(string typeString)
{
return MultiJsonInternal.ParseType(typeString);
}
}
}