57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
#if U2D_ANIMATION_INSTALLED
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using NUnit.Framework;
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using UnityEngine.U2D.Animation;
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namespace UnityEngine.Rendering.Universal.Tests
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{
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class ShadowCaster2DTests
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{
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GameObject m_Obj;
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[SetUp]
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public void Setup()
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{
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m_Obj = new GameObject();
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m_Obj.AddComponent<SpriteRenderer>();
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}
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[TearDown]
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public void Cleanup()
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{
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Object.DestroyImmediate(m_Obj);
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}
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[Test]
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public void AddShadowCaster2DWithSpriteSkin()
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{
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m_Obj.AddComponent<SpriteSkin>();
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ShadowCaster2D shadowCaster2D = m_Obj.AddComponent<ShadowCaster2D>();
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// ShadowCaster2D.shadowShape2DProvider is always null on Standalone.
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#if UNITY_EDITOR
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Assert.That(shadowCaster2D.shadowShape2DProvider, Is.TypeOf(typeof(ShadowShape2DProvider_SpriteSkin)));
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#else
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Assert.That(shadowCaster2D.shadowShape2DProvider, Is.Null);
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#endif
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}
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[Test]
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public void AddShadowCaster2DWithSpriteSkinWhenInactive()
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{
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m_Obj.AddComponent<SpriteSkin>();
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m_Obj.SetActive(false);
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ShadowCaster2D shadowCaster2D = m_Obj.AddComponent<ShadowCaster2D>();
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Assert.That(shadowCaster2D.shadowShape2DProvider, Is.Null);
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m_Obj.SetActive(true);
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// ShadowCaster2D.shadowShape2DProvider is always null on Standalone.
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#if UNITY_EDITOR
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Assert.That(shadowCaster2D.shadowShape2DProvider, Is.TypeOf(typeof(ShadowShape2DProvider_SpriteSkin)));
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#else
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Assert.That(shadowCaster2D.shadowShape2DProvider, Is.Null);
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#endif
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}
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}
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}
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#endif
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