study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Shaders/LitMetaPass.hlsl
jh04010421 739d49f1a0 Unity | 2026.01.20
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HLSL

#ifndef UNIVERSAL_LIT_META_PASS_INCLUDED
#define UNIVERSAL_LIT_META_PASS_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UniversalMetaPass.hlsl"
half4 UniversalFragmentMetaLit(Varyings input) : SV_Target
{
SurfaceData surfaceData;
InitializeStandardLitSurfaceData(input.uv, surfaceData);
BRDFData brdfData;
InitializeBRDFData(surfaceData.albedo, surfaceData.metallic, surfaceData.specular, surfaceData.smoothness, surfaceData.alpha, brdfData);
MetaInput metaInput;
metaInput.Albedo = brdfData.diffuse + brdfData.specular * brdfData.roughness * 0.5;
metaInput.Emission = surfaceData.emission;
return UniversalFragmentMeta(input, metaInput);
}
#endif