study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/ShaderLibrary/SurfaceData.hlsl
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

20 lines
375 B
HLSL

#ifndef UNIVERSAL_SURFACE_DATA_INCLUDED
#define UNIVERSAL_SURFACE_DATA_INCLUDED
// Must match Universal ShaderGraph master node
struct SurfaceData
{
half3 albedo;
half3 specular;
half metallic;
half smoothness;
half3 normalTS;
half3 emission;
half occlusion;
half alpha;
half clearCoatMask;
half clearCoatSmoothness;
};
#endif