study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/ShaderLibrary/DeclareRenderingLayerTexture.hlsl
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

12 lines
376 B
HLSL

#ifndef UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
#define UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TYPED_TEXTURE2D_X(uint4, _CameraRenderingLayersTexture);
uint LoadSceneRenderingLayer(uint2 uvCoord)
{
return LOAD_TEXTURE2D_X(_CameraRenderingLayersTexture, uvCoord).r;
}
#endif