study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Runtime/RendererFeatures/OnTilePostProcessResource.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

39 lines
1.3 KiB
C#

using System;
using UnityEngine;
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Class containing shader resources used for On-Tile Post Processing Feature.
/// </summary>
[Serializable]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[Categorization.CategoryInfo(Name = "R: On Tile Post Process Resources", Order = 1000), HideInInspector]
class OnTilePostProcessResource : IRenderPipelineResources
{
[SerializeField, HideInInspector]
int m_Version = 0;
/// <summary>Current version of the resource container. Used only for upgrading a project.</summary>
public int version => m_Version;
/// <summary>
/// Indicates whether the resource is available in a player build.
/// </summary>
bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
[SerializeField]
[ResourcePath("Runtime/RendererFeatures/OnTileUberPost.shader")]
Shader m_UberPostShader;
/// <summary>
/// Shader resources used for On Tile Post Processing.
/// </summary>
public Shader uberPostShader
{
get => m_UberPostShader;
set => this.SetValueAndNotify(ref m_UberPostShader, value, nameof(m_UberPostShader));
}
}
}