39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Class containing shader resources used for On-Tile Post Processing Feature.
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/// </summary>
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[Serializable]
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[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
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[Categorization.CategoryInfo(Name = "R: On Tile Post Process Resources", Order = 1000), HideInInspector]
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class OnTilePostProcessResource : IRenderPipelineResources
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{
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[SerializeField, HideInInspector]
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int m_Version = 0;
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/// <summary>Current version of the resource container. Used only for upgrading a project.</summary>
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public int version => m_Version;
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/// <summary>
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/// Indicates whether the resource is available in a player build.
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/// </summary>
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bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
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[SerializeField]
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[ResourcePath("Runtime/RendererFeatures/OnTileUberPost.shader")]
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Shader m_UberPostShader;
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/// <summary>
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/// Shader resources used for On Tile Post Processing.
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/// </summary>
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public Shader uberPostShader
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{
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get => m_UberPostShader;
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set => this.SetValueAndNotify(ref m_UberPostShader, value, nameof(m_UberPostShader));
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}
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}
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}
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