study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Runtime/Decal/DecalShaderPassNames.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

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C#

namespace UnityEngine.Rendering.Universal
{
internal static class DecalShaderPassNames
{
public const string DecalPreview = "DecalPreview";
public const string DBufferProjector = "DBufferProjector";
public const string DecalProjectorForwardEmissive = "DecalProjectorForwardEmissive";
public const string DecalScreenSpaceProjector = "DecalScreenSpaceProjector";
public const string DecalGBufferProjector = "DecalGBufferProjector";
public const string DBufferMesh = "DBufferMesh";
public const string DecalMeshForwardEmissive = "DecalMeshForwardEmissive";
public const string DecalScreenSpaceMesh = "DecalScreenSpaceMesh";
public const string DecalGBufferMesh = "DecalGBufferMesh";
public const string DBufferProjectorVFX = "DBufferProjectorVFX";
public const string DecalProjectorForwardEmissiveVFX = "DecalProjectorForwardEmissiveVFX";
public const string DecalScreenSpaceProjectorVFX = "DecalScreenSpaceProjectorVFX";
public const string DecalGBufferProjectorVFX = "DecalGBufferProjectorVFX";
}
}