study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Runtime/ComponentUtility.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

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C#

namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Utility class for component checks.
/// </summary>
public static class ComponentUtility
{
/// <summary> Check if the provided camera is compatible with Universal Render Pipeline </summary>
/// <param name="camera">The Camera to check</param>
/// <returns>True if it is compatible, false otherwise</returns>
public static bool IsUniversalCamera(Camera camera)
=> camera.GetComponent<UniversalAdditionalCameraData>() != null;
/// <summary> Check if the provided light is compatible with Universal Render Pipeline </summary>
/// <param name="light">The Light to check</param>
/// <returns>True if it is compatible, false otherwise</returns>
public static bool IsUniversalLight(Light light)
=> light.GetComponent<UniversalAdditionalLightData>() != null;
}
}