study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Editor/Terrain/TerrainBaseMapGenPass.template
jh04010421 739d49f1a0 Unity | 2026.01.20
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2026-01-20 11:01:57 +09:00

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Pass
{
Tags
{
$splice(BaseGenName)
$splice(BaseGenTexFormat)
$splice(BaseGenTexSize)
$splice(BaseGenEmptyColor)
}
// Render State
$splice(RenderState)
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
$splice(PassPragmas)
// Keywords
$splice(PassKeywords)
$splice(GraphKeywords)
$NormalDropOffTS: #define _NORMAL_DROPOFF_TS 1
$NormalDropOffOS: #define _NORMAL_DROPOFF_OS 1
$NormalDropOffWS: #define _NORMAL_DROPOFF_WS 1
$Attributes.normalOS: #define ATTRIBUTES_NEED_NORMAL
$Attributes.uv0: #define ATTRIBUTES_NEED_TEXCOORD0
$Attributes.uv1: #define ATTRIBUTES_NEED_TEXCOORD1
$Attributes.uv2: #define ATTRIBUTES_NEED_TEXCOORD2
$Attributes.uv3: #define ATTRIBUTES_NEED_TEXCOORD3
$Attributes.color: #define ATTRIBUTES_NEED_COLOR
$Attributes.vertexID: #define ATTRIBUTES_NEED_VERTEXID
$Varyings.positionWS: #define VARYINGS_NEED_POSITION_WS
$Varyings.normalWS: #define VARYINGS_NEED_NORMAL_WS
$Varyings.tangentWS: #define VARYINGS_NEED_TANGENT_WS
$Varyings.texCoord0: #define VARYINGS_NEED_TEXCOORD0
$Varyings.texCoord1: #define VARYINGS_NEED_TEXCOORD1
$Varyings.texCoord2: #define VARYINGS_NEED_TEXCOORD2
$Varyings.texCoord3: #define VARYINGS_NEED_TEXCOORD3
$Varyings.color: #define VARYINGS_NEED_COLOR
$Varyings.elementToWorld0: #define VARYINGS_NEED_ELEMENT_TO_WORLD
$Varyings.worldToElement0: #define VARYINGS_NEED_WORLD_TO_ELEMENT
$Varyings.bitangentWS: #define VARYINGS_NEED_BITANGENT_WS
$Varyings.screenPosition: #define VARYINGS_NEED_SCREENPOSITION
$Varyings.fogFactorAndVertexLight: #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
$Varyings.shadowCoord: #define VARYINGS_NEED_SHADOW_COORD
$Varyings.cullFace: #define VARYINGS_NEED_CULLFACE
$features.graphVertex: #define FEATURES_GRAPH_VERTEX
$Universal.UseLegacySpriteBlocks: #define UNIVERSAL_USELEGACYSPRITEBLOCKS
$splice(PassInstancing)
$splice(GraphDefines)
$splice(DotsInstancingVars)
// Includes
$splice(PreGraphIncludes)
// Specific Terrain Define
$include("TerrainPassDefine.template.hlsl")
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
$splice(CustomInterpolatorPrePacking)
$splice(PassStructs)
$splice(InterpolatorPack)
// --------------------------------------------------
// Graph
// Graph Properties
$splice(GraphProperties)
// Graph Includes
$splice(GraphIncludes)
// Graph Functions
$splice(GraphFunctions)
// Graph Vertex
$splice(GraphVertex)
// Graph Pixel
$splice(GraphPixel)
// --------------------------------------------------
// Build Graph Inputs
$features.graphVertex: $include("BuildTerrainVertexDescriptionInputs.template.hlsl")
$features.graphPixel: $include("BuildTerrainSurfaceDescriptionInputs.template.hlsl")
// --------------------------------------------------
// Main
$include("TerrainBaseMapGenPass.hlsl")
ENDHLSL
}