study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Editor/SceneTemplates/URPBasicScenePipeline.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

30 lines
1.0 KiB
C#

using System;
using UnityEngine;
using UnityEditor.SceneTemplate;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
using UnityEditor.Rendering.Utilities;
namespace UnityEditor.Rendering.Universal
{
class URPBasicScenePipeline : ISceneTemplatePipeline
{
void ISceneTemplatePipeline.AfterTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, Scene scene, bool isAdditive, string sceneName)
{
//To avoid problematic behavior and warnings in the future, let's remove all missing scripts monobehaviors.
foreach (GameObject go in Resources.FindObjectsOfTypeAll<GameObject>())
GameObjectUtility.RemoveMonoBehavioursWithMissingScript(go);
}
void ISceneTemplatePipeline.BeforeTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, bool isAdditive, string sceneName)
{
}
bool ISceneTemplatePipeline.IsValidTemplateForInstantiation(SceneTemplateAsset sceneTemplateAsset)
{
return true;
}
}
}