study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Editor/Converter/RenderPipelineConverterContainer.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

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C#

namespace UnityEditor.Rendering.Universal
{
/// <summary>
/// A class to contain converters. This is for a common set of converters.
/// For example: Converters that is for Built-in to URP would have it's own container.
/// </summary>
internal abstract class RenderPipelineConverterContainer
{
/// <summary>
/// The name of the container. This name shows up in the UI.
/// </summary>
public abstract string name { get; }
/// <summary>
/// The description of the container.
/// It is shown in the UI. Describe the converters in this container.
/// </summary>
public abstract string info { get; }
/// <summary>
/// The priority of the container. The lower the number (can be negative), the earlier Unity executes the container, and the earlier it shows up in the converter container menu.
/// </summary>
public virtual int priority => 0;
}
}