study/first_study/Library/PackageCache/com.unity.inputsystem@02433b2481ab/InputSystem/Events/InputEventHandledPolicy.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

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C#

namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Policy defining how the Input System will react to <see cref="InputEvent"/> instances marked as
/// <see cref="InputEvent.handled"/> (Or marked handled via <see cref="InputEventPtr.handled"/>).
/// </summary>
internal enum InputEventHandledPolicy
{
/// <summary>
/// Input events will be discarded directly and not propagate for state changes.
/// </summary>
SuppressStateUpdates,
/// <summary>
/// Input events will be processed for state updates and input action interaction updates but interaction
/// event notifications will be suppressed.
/// </summary>
SuppressActionEventNotifications
}
}