study/first_study/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/UI/GUIActionRunner.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

50 lines
1.3 KiB
C#

using System;
using System.Threading;
using Codice.LogWrapper;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class GUIActionRunner
{
internal delegate void ActionDelegate();
internal static void RunGUIAction(ActionDelegate action)
{
if (EditorDispatcher.IsOnMainThread)
{
action();
return;
}
lock (mLock)
{
ManualResetEvent syncEvent = new ManualResetEvent(false);
EditorDispatcher.Dispatch(delegate {
try
{
action();
}
catch (Exception e)
{
mLog.ErrorFormat("GUI action failed: {0}", e.Message);
mLog.DebugFormat("Stack trace:{0}{1}", Environment.NewLine, e.StackTrace);
throw;
}
finally
{
syncEvent.Set();
}
});
syncEvent.WaitOne();
}
}
static object mLock = new object();
static readonly ILog mLog = PlasticApp.GetLogger("GUIActionRunner");
}
}