study/first_study/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/GetRelativePath.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

27 lines
724 B
C#

using System;
using UnityEngine;
namespace Unity.PlasticSCM.Editor
{
internal static class GetRelativePath
{
internal static string ToApplication(string path)
{
Uri relativeToUri = new Uri(ApplicationDataPath.Get());
Uri pathUri = new Uri(FixVolumeLetterPath(path));
return Uri.UnescapeDataString(
relativeToUri.MakeRelativeUri(pathUri).ToString());
}
static string FixVolumeLetterPath(string path)
{
string volumeLetter = new string(new char[] { path[0] });
volumeLetter = volumeLetter.ToUpperInvariant();
return string.Concat(volumeLetter, path.Substring(1));
}
}
}