study/first_study/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/Execute.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

35 lines
811 B
C#

using System;
using UnityEditor;
namespace Unity.PlasticSCM.Editor
{
internal static class Execute
{
internal static void WhenEditorIsReady(Action action)
{
if (PlasticApp.IsUnitTesting)
{
action();
return;
}
EditorApplication.update += RunOnceWhenEditorIsReady;
void RunOnceWhenEditorIsReady()
{
// Calls action when the editor is ready (not updating or compiling)
if (EditorApplication.isUpdating ||
EditorApplication.isCompiling)
{
return;
}
EditorApplication.update -= RunOnceWhenEditorIsReady;
action();
}
}
}
}