study/first_study/Library/PackageCache/com.unity.burst@973857688024/Editor/BurstLoader.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

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C#

using System.Runtime.CompilerServices;
// Some code in Unity.Entities.TypeManager
// (https://github.cds.internal.unity3d.com/unity/dots/blob/d82f136abd45af8760235b885b63ecb50dcaf5f8/Packages/com.unity.entities/Unity.Entities/Types/TypeManager.cs#L426)
// uses reflection to call a static Unity.Burst.Editor.BurstLoader.IsDebugging property,
// to ensure that BurstLoader has been initialized.
// It specifically looks in the Unity.Burst.Editor.dll assembly.
// So we use type-forwarding to let it find the "real" BurstLoader.
[assembly: TypeForwardedToAttribute(typeof(Unity.Burst.Editor.BurstLoader))]