study/first_study/Library/PackageCache/com.unity.ai.navigation@5218e4bf7edc/Samples~/Scripts/DestroyOnTrigger.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

18 lines
434 B
C#

using UnityEngine;
namespace Unity.AI.Navigation.Samples
{
/// <summary>
/// Destroy owning GameObject if any collider with a specific tag is trespassing
/// </summary>
public class DestroyOnTrigger : MonoBehaviour
{
public string m_Tag = "Player";
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == m_Tag)
Destroy(gameObject);
}
}
}