13 lines
350 B
C#
13 lines
350 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "NewCharacterStat", menuName = "Scriptable Objects/Character Stat")]
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public class CharacterStat : ScriptableObject
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{
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[Header("Base Info")]
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public float playerMaxSpeed;
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public float playerJumpPower;
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public int playerMaxJumpCount;
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public int playerHp;
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public int playerStamina;
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}
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