290 lines
14 KiB
Plaintext
290 lines
14 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-20T01:22:40.0573231Z"
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OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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System architecture: x64
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Process architecture: x64
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Date: 2026-01-20T01:22:40Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker5
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-projectPath
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C:/jh04010421/study/first_study
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-logFile
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Logs/AssetImportWorker5.log
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-srvPort
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7511
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-job-worker-count
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11
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/jh04010421/study/first_study
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C:/jh04010421/study/first_study
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-gfx=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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Player connection [25920] Target information:
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Player connection [25920] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 1927763173 [EditorId] 1927763173 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [25920] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [25920] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 11
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2.14 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
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Vendor: NVIDIA
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VRAM: 7949 MB
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Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56956
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.003652 seconds.
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- Loaded All Assemblies, in 0.444 seconds
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Native extension for WindowsStandalone target not found
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.468 seconds
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Domain Reload Profiling: 905ms
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BeginReloadAssembly (165ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (36ms)
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RebuildNativeTypeToScriptingClass (13ms)
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initialDomainReloadingComplete (56ms)
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LoadAllAssembliesAndSetupDomain (168ms)
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LoadAssemblies (157ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (164ms)
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TypeCache.Refresh (162ms)
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TypeCache.ScanAssembly (149ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (469ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (413ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (52ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (101ms)
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ProcessInitializeOnLoadAttributes (179ms)
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ProcessInitializeOnLoadMethodAttributes (78ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Module] Licensing is not yet initialized.
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: 76081a0992654990a4ddc177557e1c8d
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Correlation Id: f659d8c0c9d74e198390ca539eb89df2
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External correlation Id: 4270837269901611986
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Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 2.00s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-20T01:22:42.0600343Z"
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[Licensing::Module] Licensing Background thread has ended after 2.00s
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[Licensing::Module] Licensing is initialized (took 0.15s).
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: 2026-02-26T02:21:16Z
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[Licensing::Module] License group:
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Id: 14568598131100-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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- Loaded All Assemblies, in 0.996 seconds
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Refreshing native plugins compatible for Editor in 2.30 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.676 seconds
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Domain Reload Profiling: 1660ms
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BeginReloadAssembly (346ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (4ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (26ms)
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RebuildCommonClasses (40ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (51ms)
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LoadAllAssembliesAndSetupDomain (536ms)
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LoadAssemblies (442ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (210ms)
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TypeCache.Refresh (156ms)
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TypeCache.ScanAssembly (143ms)
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BuildScriptInfoCaches (43ms)
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ResolveRequiredComponents (8ms)
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FinalizeReload (677ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (458ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (1ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (133ms)
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ProcessInitializeOnLoadAttributes (263ms)
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ProcessInitializeOnLoadMethodAttributes (47ms)
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AfterProcessingInitializeOnLoad (9ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (6ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6220 unused Assets / (3.9 MB). Loaded Objects now: 7018.
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Memory consumption went from 152.3 MB to 148.4 MB.
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Total: 10.771900 ms (FindLiveObjects: 0.624500 ms CreateObjectMapping: 0.535000 ms MarkObjects: 7.225700 ms DeleteObjects: 2.384900 ms)
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========================================================================
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Received Import Request.
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Time since last request: 5015.279265 seconds.
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path: Assets/Settings/Mobile_RPAsset.asset
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artifactKey: Guid(5e6cbd92db86f4b18aec3ed561671858) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
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Start importing Assets/Settings/Mobile_RPAsset.asset using Guid(5e6cbd92db86f4b18aec3ed561671858) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '6d6f57958e1e781dc93537c8afb376c9') in 0.1172602 seconds
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Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 2
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========================================================================
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Received Import Request.
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Time since last request: 0.000015 seconds.
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path: Assets/TutorialInfo/Scripts/Readme.cs
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artifactKey: Guid(fcf7219bab7fe46a1ad266029b2fee19) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
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Start importing Assets/TutorialInfo/Scripts/Readme.cs using Guid(fcf7219bab7fe46a1ad266029b2fee19) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '2766c78565bc579c5537e6ee1c18e746') in 0.006473 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 0.749 seconds
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Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.681 seconds
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Domain Reload Profiling: 1421ms
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BeginReloadAssembly (222ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (4ms)
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|
BackupInstance (0ms)
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|
ReleaseScriptingObjects (0ms)
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|
CreateAndSetChildDomain (41ms)
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RebuildCommonClasses (29ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (43ms)
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LoadAllAssembliesAndSetupDomain (435ms)
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LoadAssemblies (426ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (132ms)
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TypeCache.Refresh (7ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (116ms)
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ResolveRequiredComponents (6ms)
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FinalizeReload (681ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (545ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (1ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (167ms)
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ProcessInitializeOnLoadAttributes (294ms)
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ProcessInitializeOnLoadMethodAttributes (68ms)
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AfterProcessingInitializeOnLoad (11ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (16ms)
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Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6216 unused Assets / (3.7 MB). Loaded Objects now: 7036.
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Memory consumption went from 157.8 MB to 154.1 MB.
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Total: 9.326800 ms (FindLiveObjects: 0.664500 ms CreateObjectMapping: 0.545300 ms MarkObjects: 6.086700 ms DeleteObjects: 2.028700 ms)
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Prepare: number of updated asset objects reloaded= 0
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0 |