study/first_study/Library/PackageCache/com.unity.timeline@7f8b2fb101b6/Runtime/Utilities/WeightUtility.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

31 lines
880 B
C#

using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
static class WeightUtility
{
// Given a mixer, normalizes the mixer if required
// returns the output weight that should be applied to the mixer as input
public static float NormalizeMixer(Playable mixer)
{
if (!mixer.IsValid())
return 0;
int count = mixer.GetInputCount();
float weight = 0.0f;
for (int c = 0; c < count; c++)
{
weight += mixer.GetInputWeight(c);
}
if (weight > Mathf.Epsilon && weight < 1)
{
for (int c = 0; c < count; c++)
{
mixer.SetInputWeight(c, mixer.GetInputWeight(c) / weight);
}
}
return Mathf.Clamp01(weight);
}
}
}