study/first_study/Library/PackageCache/com.unity.timeline@7f8b2fb101b6/Runtime/Playables/NotificationFlags.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

32 lines
863 B
C#

using System;
namespace UnityEngine.Timeline
{
/// <summary>
/// Use these flags to specify the notification behaviour.
/// </summary>
/// <seealso cref="UnityEngine.Playables.INotification"/>
[Flags]
[Serializable]
public enum NotificationFlags : short
{
/// <summary>
/// Use this flag to send the notification in Edit Mode.
/// </summary>
/// <remarks>
/// Sent on discontinuous jumps in time.
/// </remarks>
TriggerInEditMode = 1 << 0,
/// <summary>
/// Use this flag to send the notification if playback starts after the notification time.
/// </summary>
Retroactive = 1 << 1,
/// <summary>
/// Use this flag to send the notification only once when looping.
/// </summary>
TriggerOnce = 1 << 2,
}
}