study/first_study/Library/PackageCache/com.unity.timeline@7f8b2fb101b6/Editor/treeview/Control.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

29 lines
637 B
C#

using System.Collections.Generic;
namespace UnityEditor.Timeline
{
class Control
{
readonly List<Manipulator> m_Manipulators = new List<Manipulator>();
public bool HandleManipulatorsEvents(WindowState state)
{
var isHandled = false;
foreach (var manipulator in m_Manipulators)
{
isHandled = manipulator.HandleEvent(state);
if (isHandled)
break;
}
return isHandled;
}
public void AddManipulator(Manipulator m)
{
m_Manipulators.Add(m);
}
}
}