study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/Samples~/Common/Subgraphs/SampleReflectionProbes.hlsl
jh04010421 739d49f1a0 Unity | 2026.01.20
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2026-01-20 11:01:57 +09:00

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HLSL

#ifndef SAMPLE_REFLECTION_PROBES
#define SAMPLE_REFLECTION_PROBES
void URPReflectionProbe_float(float3 positionWS, float3 reflectVector, float3 screenspaceUV, float roughness, out float3 reflection)
{
#ifdef SHADERGRAPH_PREVIEW
reflection = float3(0,0,0);
#else
reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
#endif
}
void URPReflectionProbe_half(float3 positionWS, half3 reflectVector, half3 screenspaceUV, half roughness, out half3 reflection)
{
#ifdef SHADERGRAPH_PREVIEW
reflection = float3(0, 0, 0);
#else
reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
#endif
}
#endif