53 lines
1.6 KiB
HLSL
53 lines
1.6 KiB
HLSL
#ifndef _LIT_2D_COMMON
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#define _LIT_2D_COMMON
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/CombinedShapeLightShared.hlsl"
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TEXTURE2D(_MainTex);
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SAMPLER(sampler_MainTex);
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UNITY_TEXTURE_STREAMING_DEBUG_VARS_FOR_TEX(_MainTex);
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TEXTURE2D(_MaskTex);
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SAMPLER(sampler_MaskTex);
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TEXTURE2D(_NormalMap);
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SAMPLER(sampler_NormalMap);
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Varyings CommonLitVertex(Attributes input)
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{
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Varyings o = (Varyings) 0;
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UNITY_SETUP_INSTANCE_ID(input);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.positionCS = TransformObjectToHClip(input.positionOS);
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#if defined(DEBUG_DISPLAY)
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o.positionWS = TransformObjectToWorld(input.positionOS);
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o.normalWS = TransformObjectToWorldDir(input.normal);
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#endif
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o.uv = input.uv;
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o.lightingUV = half2(ComputeScreenPos(o.positionCS / o.positionCS.w).xy);
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return o;
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}
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half4 CommonLitFragment(Varyings input, half4 color)
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{
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const half4 main = color * SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv);
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const half4 mask = SAMPLE_TEXTURE2D(_MaskTex, sampler_MaskTex, input.uv);
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const half3 normalTS = UnpackNormal(SAMPLE_TEXTURE2D(_NormalMap, sampler_NormalMap, input.uv));
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SurfaceData2D surfaceData;
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InputData2D inputData;
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InitializeSurfaceData(main.rgb, main.a, mask, normalTS, surfaceData);
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InitializeInputData(input.uv, input.lightingUV, inputData);
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#if defined(DEBUG_DISPLAY)
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SETUP_DEBUG_TEXTURE_DATA_2D_NO_TS(inputData, input.positionWS, input.positionCS, _MainTex);
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surfaceData.normalWS = input.normalWS;
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#endif
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return CombinedShapeLightShared(surfaceData, inputData);
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}
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#endif // _LIT_2D_COMMON
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