study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Runtime/StencilUsage.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

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C#

namespace UnityEngine.Rendering.Universal.Internal
{
// Stencil usage for deferred renderer.
enum StencilUsage
{
// Bits [0,3] are reserved for users
UserMask = 0b_0000_1111,
// Bit [4] is used for stenciling light shapes.
StencilLight = 0b_0001_0000,
// Bits [5,6] are used for material types.
MaterialMask = 0b_0110_0000,
MaterialUnlit = 0b_0000_0000,
MaterialLit = 0b_0010_0000,
MaterialSimpleLit = 0b_0100_0000
// Bit [7] is reserved.
}
}