study/first_study/Library/PackageCache/com.unity.inputsystem@02433b2481ab/InputSystem/Devices/Commands/WarpMousePositionCommand.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
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2026-01-20 11:01:57 +09:00

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C#

using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
[StructLayout(LayoutKind.Explicit, Size = kSize)]
internal struct WarpMousePositionCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('W', 'P', 'M', 'S'); } }
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public Vector2 warpPositionInPlayerDisplaySpace;
public FourCC typeStatic
{
get { return Type; }
}
public static WarpMousePositionCommand Create(Vector2 position)
{
return new WarpMousePositionCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
warpPositionInPlayerDisplaySpace = position
};
}
}
}