study/first_study/Library/PackageCache/com.unity.ide.visualstudio@a99d56dec63f/Editor/FileUtility.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

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2.9 KiB
C#

/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.IO;
using UnityEngine;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class FileUtility
{
public const char WinSeparator = '\\';
public const char UnixSeparator = '/';
public static string GetAbsolutePath(string path)
{
#if UNITY_6000_5_OR_NEWER
return UnityEditor.FileUtil
.PathToAbsolutePath(path)
.NormalizePathSeparators();
#else
return Path.GetFullPath(path);
#endif
}
public static string GetPackageAssetFullPath(params string[] components)
{
// Unity has special IO handling of Packages and will resolve those path to the right package location
return GetAbsolutePath(Path.Combine("Packages", "com.unity.ide.visualstudio", Path.Combine(components)));
}
public static string GetAssetFullPath(string asset)
{
var basePath = GetAbsolutePath(Path.Combine(Application.dataPath, ".."));
return GetAbsolutePath(Path.Combine(basePath, NormalizePathSeparators(asset)));
}
public static string NormalizePathSeparators(this string path)
{
if (string.IsNullOrEmpty(path))
return path;
if (Path.DirectorySeparatorChar == WinSeparator)
path = path.Replace(UnixSeparator, WinSeparator);
if (Path.DirectorySeparatorChar == UnixSeparator)
path = path.Replace(WinSeparator, UnixSeparator);
return path.Replace(string.Concat(WinSeparator, WinSeparator), WinSeparator.ToString());
}
public static string NormalizeWindowsToUnix(this string path)
{
if (string.IsNullOrEmpty(path))
return path;
return path.Replace(WinSeparator, UnixSeparator);
}
internal static bool IsFileInProjectRootDirectory(string fileName)
{
var relative = MakeRelativeToProjectPath(fileName);
if (string.IsNullOrEmpty(relative))
return false;
return relative == Path.GetFileName(relative);
}
public static string MakeAbsolutePath(this string path)
{
if (string.IsNullOrEmpty(path)) { return string.Empty; }
return Path.IsPathRooted(path) ? path : GetAbsolutePath(path);
}
// returns null if outside of the project scope
internal static string MakeRelativeToProjectPath(string fileName)
{
var basePath = GetAbsolutePath(Path.Combine(Application.dataPath, ".."));
fileName = NormalizePathSeparators(fileName);
if (!Path.IsPathRooted(fileName))
fileName = Path.Combine(basePath, fileName);
if (!fileName.StartsWith(basePath, StringComparison.OrdinalIgnoreCase))
return null;
return fileName
.Substring(basePath.Length)
.Trim(Path.DirectorySeparatorChar);
}
}
}