study/first_study/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/BoolSetting.cs
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

34 lines
910 B
C#

using UnityEditor;
namespace Unity.PlasticSCM.Editor
{
internal static class BoolSetting
{
internal static bool Exists(
string boolSettingName)
{
return EditorPrefs.HasKey(
GetSettingKey(boolSettingName));
}
internal static bool Load(string settingName, bool defaultValue)
{
return EditorPrefs.GetBool(GetSettingKey(settingName), defaultValue);
}
internal static void Save(bool value, string settingName)
{
EditorPrefs.SetBool(GetSettingKey(settingName), value);
}
internal static void Clear(string settingName)
{
EditorPrefs.DeleteKey(GetSettingKey(settingName));
}
static string GetSettingKey(string settingName)
{
return string.Format(settingName, PlayerSettings.productGUID);
}
}
}