study/first_study/Assets/Scripts/EnemySc/MobBase.cs
jh04010421 076bb9758d 윤지호 | 유니티 연습
20226.01.28 수정 (태그,몬스터 구현완료)
2026-01-28 21:32:29 +09:00

69 lines
1.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.U2D.Animation;
using UnityEngine;
using UnityEngine.PlayerLoop;
[System.Serializable]
public class MobStat
{
[SerializeField] private float baseValue;
private float _value;
private bool _isChange = true;
private List<float> modifiers = new List<float>();
public MobStat(float baseValue)
{
this.baseValue = baseValue;
}
private float CalculStat()
{
float finalValue = baseValue;
foreach(float m in modifiers)
{
_value += m;
}
return finalValue;
}
public float fvalue
{
get { return fvalue; }
}
public int ivalue
{
get { return ivalue; }
}
}
public class MobBase : MonoBehaviour
{
[Header("Character Data")]
[SerializeField] private EnemyStat enemyStat;
public MobStat playerMaxSpeed;
public MobStat playerJumpPower;
public MobStat playerMaxJumpCount;
public MobStat playerHp;
void Awake()
{
if (enemyStat == null)
{
Debug.LogError("Character Data°¡ ÇÒ´çµÇÁö ¾Ê¾Ò½À´Ï´Ù!");
}
else
{
InitializeStat();
}
}
public void InitializeStat()
{
playerMaxSpeed = new MobStat(enemyStat.playerMaxSpeed);
playerJumpPower = new MobStat(enemyStat.playerJumpPower);
playerMaxJumpCount = new MobStat(enemyStat.playerMaxJumpCount);
playerHp = new MobStat(enemyStat.playerHp);
}
}