34 lines
899 B
C#
34 lines
899 B
C#
using UnityEngine;
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public class SimpleSpeedLine : MonoBehaviour
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{
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private LineRenderer LR;
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public float fadespeed = 1f;
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private float alpha = 1f;
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public Vector3 playerpos1;
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public Vector3 playerpos2;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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LR = GetComponent<LineRenderer>();
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LR.positionCount = 2;
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LR.SetPosition(1, playerpos1);
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LR.SetPosition(0, playerpos2);
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}
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void Update()
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{
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if(alpha > 0)
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{
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alpha -= Time.deltaTime * fadespeed;
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Gradient gradient = new Gradient();
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gradient.SetKeys(LR.colorGradient.colorKeys, new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0f), });
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LR.colorGradient = gradient;
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}
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else
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{
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Destroy(gameObject);
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}
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}
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}
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