[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-20T01:22:40.0389148Z" Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-01-20T01:22:40Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath C:/jh04010421/study/first_study -logFile Logs/AssetImportWorker2.log -srvPort 7511 -job-worker-count 11 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/jh04010421/study/first_study C:/jh04010421/study/first_study [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [24852] Target information: Player connection [24852] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2803703525 [EditorId] 2803703525 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [24852] Host joined multi-casting on [225.0.0.222:54997]... Player connection [24852] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 11 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 3.23 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.4f1 (fdd3b8998ec4) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803) Vendor: NVIDIA VRAM: 7949 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56156 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002642 seconds. - Loaded All Assemblies, in 0.442 seconds Native extension for WindowsStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.471 seconds Domain Reload Profiling: 910ms BeginReloadAssembly (175ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (180ms) LoadAssemblies (167ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (177ms) TypeCache.Refresh (175ms) TypeCache.ScanAssembly (162ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (472ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (426ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (58ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (114ms) ProcessInitializeOnLoadAttributes (174ms) ProcessInitializeOnLoadMethodAttributes (76ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 9fed0b30ce5e4cb3b5b65ef5c81e1fcf Correlation Id: f659d8c0c9d74e198390ca539eb89df2 External correlation Id: 6022523755609069128 Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.98s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-20T01:22:42.0245158Z" [Licensing::Module] Licensing Background thread has ended after 1.99s [Licensing::Module] Licensing is initialized (took 0.16s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-02-26T02:21:16Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.999 seconds Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.698 seconds Domain Reload Profiling: 1688ms BeginReloadAssembly (345ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (25ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (45ms) LoadAllAssembliesAndSetupDomain (550ms) LoadAssemblies (454ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (216ms) TypeCache.Refresh (164ms) TypeCache.ScanAssembly (151ms) BuildScriptInfoCaches (41ms) ResolveRequiredComponents (8ms) FinalizeReload (698ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (458ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (128ms) ProcessInitializeOnLoadAttributes (269ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 2.55 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6220 unused Assets / (3.4 MB). Loaded Objects now: 7018. Memory consumption went from 150.4 MB to 147.1 MB. Total: 10.332100 ms (FindLiveObjects: 0.594700 ms CreateObjectMapping: 0.501000 ms MarkObjects: 7.066500 ms DeleteObjects: 2.168200 ms) ======================================================================== Received Import Request. Time since last request: 5010.204079 seconds. path: Assets/Readme.asset artifactKey: Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Readme.asset using Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '50ea5ad2cda8720781b90d71f311d8d1') in 0.0172196 seconds Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 5.013464 seconds. path: Assets/Readme.asset artifactKey: Guid(8105016687592461f977c054a80ce2f2) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Readme.asset using Guid(8105016687592461f977c054a80ce2f2) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '546679aa629debce7b181728aa75690e') in 0.0657427 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000017 seconds. path: Assets/Settings/PC_Renderer.asset artifactKey: Guid(f288ae1f4751b564a96ac7587541f7a2) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Settings/PC_Renderer.asset using Guid(f288ae1f4751b564a96ac7587541f7a2) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'd46576f9c976052c6885e325eed069ef') in 0.0333533 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000021 seconds. path: Assets/TutorialInfo/Icons/URP.png artifactKey: Guid(727a75301c3d24613a3ebcec4a24c2c8) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/TutorialInfo/Icons/URP.png using Guid(727a75301c3d24613a3ebcec4a24c2c8) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'b2d729422943cbfa091f20541aef3d63') in 0.0305402 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.748 seconds Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.653 seconds Domain Reload Profiling: 1388ms BeginReloadAssembly (215ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (443ms) LoadAssemblies (425ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (136ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (120ms) ResolveRequiredComponents (6ms) FinalizeReload (654ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (521ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (156ms) ProcessInitializeOnLoadAttributes (287ms) ProcessInitializeOnLoadMethodAttributes (62ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 2.13 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6216 unused Assets / (3.5 MB). Loaded Objects now: 7037. Memory consumption went from 155.9 MB to 152.4 MB. Total: 8.887000 ms (FindLiveObjects: 0.588400 ms CreateObjectMapping: 0.472900 ms MarkObjects: 5.868300 ms DeleteObjects: 1.955900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 140.269305 seconds. path: Assets/Scenes artifactKey: Guid(0ea1690cd3f86af4aa09524cf7b1af39) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes using Guid(0ea1690cd3f86af4aa09524cf7b1af39) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '553540919aceecef3f04065683bea8fd') in 0.0058155 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-02-26T02:21:16Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.576 seconds Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.491 seconds Domain Reload Profiling: 1063ms BeginReloadAssembly (178ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (335ms) LoadAssemblies (309ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (120ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (106ms) ResolveRequiredComponents (6ms) FinalizeReload (492ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (379ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (101ms) ProcessInitializeOnLoadAttributes (221ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6216 unused Assets / (3.6 MB). Loaded Objects now: 7040. Memory consumption went from 155.7 MB to 152.1 MB. Total: 5.894000 ms (FindLiveObjects: 0.480600 ms CreateObjectMapping: 0.240200 ms MarkObjects: 3.865300 ms DeleteObjects: 1.307200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.572 seconds Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.568 seconds Domain Reload Profiling: 1136ms BeginReloadAssembly (168ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (31ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (343ms) LoadAssemblies (309ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (121ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (108ms) ResolveRequiredComponents (6ms) FinalizeReload (568ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (456ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (108ms) ProcessInitializeOnLoadAttributes (278ms) ProcessInitializeOnLoadMethodAttributes (55ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6216 unused Assets / (3.5 MB). Loaded Objects now: 7043. Memory consumption went from 155.8 MB to 152.3 MB. Total: 6.617700 ms (FindLiveObjects: 0.457700 ms CreateObjectMapping: 0.218600 ms MarkObjects: 4.598200 ms DeleteObjects: 1.342100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 1357.322613 seconds. path: Assets/Settings/DefaultVolumeProfile.asset artifactKey: Guid(ab09877e2e707104187f6f83e2f62510) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Settings/DefaultVolumeProfile.asset using Guid(ab09877e2e707104187f6f83e2f62510) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'c9870f2f2bbb6edf1bfa832c637c7cf1') in 0.0858397 seconds Number of updated asset objects reloaded before import = 20Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-02-26T02:21:16Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.568 seconds Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.486 seconds Domain Reload Profiling: 1052ms BeginReloadAssembly (182ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (326ms) LoadAssemblies (304ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (119ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (104ms) ResolveRequiredComponents (6ms) FinalizeReload (487ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (383ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (98ms) ProcessInitializeOnLoadAttributes (226ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6217 unused Assets / (3.6 MB). Loaded Objects now: 7046. Memory consumption went from 155.8 MB to 152.2 MB. Total: 5.812300 ms (FindLiveObjects: 0.425200 ms CreateObjectMapping: 0.245400 ms MarkObjects: 3.761400 ms DeleteObjects: 1.379200 ms) Prepare: number of updated asset objects reloaded= 0