using System.Collections; using UnityEngine; public class Scissor : MonoBehaviour { public enum State { Ready, // °ø°Ý Áغñ frontDelay, // ¼±µô backDelay // Èĵô } public State state { get; private set; } // ÇöÀç ¹«±â »óÅ public ParticleSystem sAttackEffect; public ParticleSystem aAttackEffect; //private AudioSource weaponAudioPlayer; // ¹«±â ¼Ò¸® Àç»ý±â public Weapondata weaponData; // °ø°Ý »ç°Å¸® private float sAttackRange = 2f; private float aAttackRange = 3f; private float lastAttacktime; // ¸¶Áö¸· °ø°Ý ½ÃÁ¡ private void Awake() { // »ç¿ëÇÒ ÄÄÆ÷³ÍÆ®ÀÇ ÂüÁ¶ °¡Á®¿À±â } private void OnEnable() { // ¹«±â »óÅ ÃʱâÈ­ } // °ø°Ý ½Ãµµ public void Fire() { } // ½ÇÁ¦ °ø°Ý ó¸® public void Attack() { } }